Archicad – Photoshop Sketch Render
Hi guys! This tutorial we’ll learn how to create a sketch render in Archicad. You should save your views before rendering in Archicad. So that when you navigate around your project or zoom in or out by double clicking on your saved view, you can always come back to it. To save your views on 3d window right click on generic perspective and choose Save Current View. You can change its name from here if you want then save it. When you save your views you don’t only save your perspectives but you can also save light and render settings in your projects. So if you save your perspectives with different settings you never lose them or the settings you had for them. Before creating a sketch render, I suggest you to turn off the layers with objects, people, vehicles or trees. Because they may seem a little bit mixed up when creating a sketch render and it’ll be easier and faster for you to add people, trees etc. to your renderings in Photoshop kind of softwares. First of all turn off al the layers you don’t want to see. Right click to the saved view and select Redefine with Current Window Settings. Go to Document – Creative Imaging and PhotoRender Settings. Go to Window – Toolbars and 3D Visualization to add this toolbar to your window You can move and drag them wherever you want them to be So if you have this toolbar activated, just click this option here to open the render settings. First change your render engine to sketch engine Choose select and manage scenes to add sketch scenes to your renderings all of the scenes here have default settings Once you add them those settings will be activated for your scene or you can always change the settings as well. In my opinion, this option here named Koh-I-Noor is the best one in this list. But I’ll create this rendering with my usual settings. The settings may change based on the effect you’d like to get, so feel free to look through the scenes. Line style here has a few presets but for now we’re gonna choose pen cut. You can change its color from here. And to begin with we’re not gonna show vectorial hatching or sun shadows. For the time being we’re just going to have the main sketch lines. I set up everything to 0 in the enhancement tab here. Sketch line settings is the main line. Let’s make that 50%. Line overstretch and line distortion is 0. Hatch line settings. Until we have vectorial hatching on, this isn’t going to matter too much. Let’s just make it 20% and everything else is 0 again. For sun shadows again until we have sun shadows on it’s not going to mean much. But for now I’m going to make the thickness 100 and darkness 10 spacing density 0. I usually choose a white color for the background but we can always change these settings later. Before we start rendering, we need to set the page size. When you create a sketch render if your page size is too small it effects its quality in a bad way. To make it simple and good we need to set this page size up to a little bit larger. The preview window doesn’t work in a sketch render, so don’t even worry about doing a preview. Now with these settings I have here transparency, sun shadows and vectorial hatching off I’m going to render it without changing its size, so the size is small. As you can see, it was too quick but the quality is too low. All the lines here are mixed up together. This is not a clean sketch render. Change its size. And without making any changes I’m creating another render here. This is a much better quality for a sketch render. Delete the first one here. Now i just have the outlines of my sketch. I don’t have any shadows, hatchings or so on. I usually add them one by one, so now let’s turn vectorial hatching on and render it again. Now I have vectorial hatchings on my surfaces like my roof and my slab. This may be overwhelming sometimes. Let’s turn this off and turn on the sun shadows and render this again. With sun shadows on this may take a little bit longer because we’re adding more lines to the render now which depends on the settings we have under the sketch line settings. This is exactly why I add them one at a time and use Photoshop to edit them. I think this works better for me. You can always try to add them all at the same time but I really wouldn’t suggest that. You can change shadow settings like it’s depth and density. And its angle from 3d options. But I can’t see what’s behind these windows cause I have my transparency off. Let’s turn this on and turn off the sun shadows. Render it. You don’t need to open your 3d perspective window to render your scene all the time. On a render page like this, I can just click to render here. When I have transparency on without shadows, windows become empty so we can see through them but there is no depth perception here. What we can also do is to turn on sun shadows and the transparency and when we do this windows have shadows Change your line settings, density and other settings here to achieve a desired look on your renderings. Since shadows make the rendering time gets longer, I’d recommend you not to turn it on at first and start changing your settings for the main sketch. Edit your hatch lines, outlines and so on. Take your time to take a look at the settings here. When you achieve a desired look, add the sun shadows for a final touch. But when you have all three of them on together it may make your renderings a bit overwhelming. Now we’re going to save them as multiple images and edit them individually in Photoshop. So when I have transparency and sun shadows on together I have shadows inside and outside. The shadows have contrast, so they go from dark to the light I can also see my objects behind. Like this one here the shadows are not as dark as the last render I have here. When I only have transparency on, this doesn’t have a depth of perception. But on the last render I created, i kind of have it all. Now I’m going to save all of them and open in Photoshop. To save an image hit file – save as find a folder on your Pc and save them as tiff files instead of saving them as jpg files, so that you won’t lose any quality. The first render here is the one with the outlines only. I save it here. This one has vectorial hatchings on. This one has only sun shadows. This one only has transparency on. And the very last one has both transparency and sun shadows on. Give them different names so that you’ll know which one is which. Now I’m going to open them all in Photoshop. Add the one with outlines only. Add the one with hatchings. Open the one with shadows. This is the transporent one. While I add them on to one another I can’t see the layers below. To see the layers below, change your layer modes to multiply. Now we’re seeing through them. I’m going to change the layer opacities a bit. The objects behind the windows need to be light, so I reduce its opacity. The shadows may be a bit lighter as well. If the outlines are not dark enough, go to layer choose layer via copy and bring that to the front. You need to change its layer mode to multiply as well. Now the outlines are darker than before. But I’m going to delete this one, cause it’s dark enough for me. Add a new layer as a background, lower the opacity of the outlines. Now the only render I don’t have here is the render with transparency and sun shadows are on together. I add this last one to Photoshop. Change its layer mode to multiply. The reason I add all of them here to show you the difference between the renders with transparency and shadows are on together and separately. Now turn off the other layers I have here and reduce this one’s opacity to about 60. This way I now have darker windows and shadow density is much better. I can also see through my windows with a depth perception. But when I render them separately on different layers here, the image looks like this and I can effect transparency and shadow individually. But I like the other one better. So turn off these layers here and turn on the last render I have. I’m going to change the page size. Hit C to crop or go to image. When you crop like this, your layers are not merged into one so you can keep on working with different layers. Hit Cmd or Ctrl+D to deselect. And now I’m going to make it a little bit more interesting by bringing in a texture. I have a watercolor texture here to resize. Hit Cmd or Ctrl+T to resize it. Change its mode to multiply too. Now I might want to keep this color but I don’t want to keep the color. So go to image adjustments and hue/saturation get rid of the color. Now it’s all grayed out. I could play with it a little bit more by using levels or I could add another adjustment to the image as well. I can increase the black level. I’d like to get a dirty look here. I can change its opacity and maybe flip it until I’m happy with it. So in short, you can have different kind of looks on your renderings by using adjustments in Photoshop. You may not like the idea of adding an additional texture to the background. It’s totally up to you and up to what you like. When you like the image just save it. Select all of the layers here and you can merge them or flatten them or maybe group them. Then hit file, save as and choose a format to save your files. In this tutorial we’ve learnt to create sketch renders in Archicad and edit them in Photoshop. Hope it has helped. Thanks for watching!