Art of Smash Ultimate: Beginner – Part 1


Welcome to the Art of Super Smash Brothers Ultimate. This series will start off by introducing
the very basics of the game and get more and more advanced as we go on. This specific video is catered towards beginners. Let’s get right into it! 01 Mario All characters can Run to the left and right
by quickly Tapping the Control Stick. Some characters are obviously faster than others. Tilt the Control Stick lightly, and you’ll
Walk instead of be running. Some characters will walk faster than others. The slower and gentler you move the Control Stick,
the slower the character will move. All characters can Duck, and
some characters can even Crawl. You cannot run past an opponent. You are also able to quickly tap yourself
to the left and right. Once you start running for too long,
however, and tap yourself to the
other direction, you’ll get this Turnaround animation. This is a slow Animation that you’ll want to avoid. To do so, make sure to release the
Control Stick first to stop,
before tapping yourself to the other direction. This Movement is very important to master
and get very comfortable with, in order to keep up with the opponent and
make them guess what’ll come next. 02 Donkey Kong Frames are very important in Smash. This game runs at __ frames per second, This game runs at 60 frames per second, This game runs at 60 frames per second,
so 30 frames is half a second, and This game runs at 60 frames per second,
so 30 frames is half a second, and
15 frames is a quarter of a second. Understanding and knowing the Speed of
each move helps a lot. One thing to keep in mind is that frames might
change as patches come and go. 03 Link All characters have two types of Jumps: 1. a Full Hop 1. a Full Hop
2. and a Short Hop. You full hop by holding the Jump button and short hop by pressing the Jump button
and quickly releasing it. and short hop by pressing the Jump button
and quickly releasing it.
(Basically, tapping it really quickly) Every character’s Jump Squat is Frame 3,
meaning it takes 3 frames until
the opponent is Airborne. All characters can also do a Double Jump in midair. Once you’ve used it,
you won’t be able to get it back unless
you’ve touched the ground or Grabbed the Ledge. Some characters have multiple double jumps,
which have less height than a regular one. 04 Samus While airborne, you can force your character
to Land quicker than normal by tapping the Control Stick down, when the
character reaches the peak of its jump. When you see this flash, it means
you’ve successfully Fastfallen. This is extremely useful and will greatly increase
the speed of your gameplay. 05 Yoshi Every character has the same amount of
Durability on their Shield. If you keep shielding,
it’ll get smaller and smaller. You can tilt the Shield by gently
moving the Control Stick OR by holding Shield and B at the same time,
then moving the Control Stick however you want. By shielding, you can Block almost all attacks, and so instead, the shield will take Damage
depending on the move you block
and get smaller. When you aren’t shielding, it will gradually
Regenerate over time. If it takes too much damage,
it’ll Break and leave you Stunned. 06 Kirby You can do a Perfect Shield, which is
also referred to as a “Parry,” by releasing the Shield button just before
something is about to Hit you. This won’t hurt your shield at all,
will nullify the attack, and will give you more time to Punish the opponent. During the parry animation,
you can use any attack, jump, or run then grab them. This is a risky option to go for because as soon
as you release the button, you have
_ frames to parry. This is a risky option to go for because as soon
as you release the button, you have
5 frames to parry. If you do parry, however,
you will be rewarded with
_ frames extra to punish the opponent. If you do parry, however,
you will be rewarded with
3 frames extra to punish the opponent. 07 Fox While shielding, you can Roll by tapping
the Control Stick to the left or right, and if you tap the Control Stick down,
you will Spotdodge. Rolling and spotdodging are mainly for avoiding dangerous situations
and rarely Mixing Up your Positioning. If you keep using your dodge and roll, they will
become slower and more Vulnerable,
so use them wisely. 08 Pikachu All characters have Neutral Air Dodge All characters have Neutral Air Dodge
and a Directional Air Dodge. The neutral air dodge is done by inputting
Shield in the air while the Control Stick
is set to Neutral Position. This air dodge is risky,
as after you’ve dodged, you’ll be
vulnerable to attacks for a short time. Directional air dodge is done by
shielding in the air
while holding a certain direction. This kind of air dodge is even riskier,
as you’ll be vulnerable to attacks
for a very long time. You can only do one air dodge while airborne. If you get hit, you’ll be able to use it again. You will also suffer Lag if you
land with an air dodge. However, the more time you’ve had to land,
the less Landing Lag you will have. Air dodging is definitely necessary
to try avoiding attacks
but should be used cautiously. 09 Luigi A Grab will counter a shield, although a spotdodge counters a grab. Some characters have Close-range grabs, while some have Long-range grabs, which can be more punishable if avoided. Once you’ve grabbed an opponent,
you can Pummel or Throw them up, down, in front, or behind. Each of the throws have their own purpose,
depending on character. 10 Ness While Grounded, you can Jab by pressing A. If you tap the Control Stick so that the
character starts running,
then press A, you’ll perform a Dash Attack. If you gently tilt the Control Stick and press A,
you’ll perform a Tilt. This works in all directions. On some characters, the forward tilt can be
tilted upwards and downwards. By simultaneously smashing the
Control Stick and pressing A,
you will perform a Smash Attack. You can Charge up the smash attacks by
holding the A Button. And, on some characters, the forward smash
can also be tilted upwards or downwards. This works in all directions.
So, in conclusion… You can jab, dash atttack, tilt, and smash attack. 11 Captain Falcon Every character has _ different Aerial Attacks, Every character has 5 different Aerial Attacks, depending on which way you direct
the Control Stick while airborne. 1. If you press A without holding any direction,
you will perform a ___________, 1. If you press A without holding any direction,
you will perform a Neutral Air, and by holding a direction, you can do 2. an Up Air, 3. Forward Air, 4. Down Air, 5. and Back Air. 12 Jigglypuff Most characters have _ Special Moves Most characters have 4 Special Moves that are performed by holding a direction
and pressing B: 1. Neutral B, 2. Side B, 3. Up B, 4. and Down B. 13 Peach Instead of health bars, the players have Percentage. Each attack deals a different amount of percentage. The more percentage the opponent has,
the further they will get Launched. The basic Objective is to build up percentage
and then launch the opponent as far
as possible to score a Kill. 14 Bowser Rage means that the higher percentage YOU have,
the further your attacks will launch the
opponent by slight amount. 15 Ice Climbers Every character has a certain way of
Recovering Back to Stage. You have double jumps and the up special,
which is the most standard. However, some characters might be able
to recover with other special moves. You can even use your directional air dodge
as a mix-up to recover back to stage
or to the ledge. Characters with long-range grabs can also
recover by pressing the Grab button
at the right distance. These can also be used offensively on the
opponent and are referred to as ______. These can also be used offensively on the
opponent and are referred to as a Zair. 16 Sheik When you’re Hanging on the ledge,
there are five different options
to come back to stage: 1. Regular Get-Up, which is done by tilting the Control Stick
towards the stage, having only _ frame of vulnerability
before you can shield; having only 1 frame of vulnerability
before you can shield; 2. Attack, which can be done by attacking, giving you Invulnerability during the attack; 3. Jump, which is done by jumping or by
tilting the Control Stick upwards, making you vulnerable at the very start but
allows you to act a moment after; 4. Roll, performed by pressing the Shield button, which makes you invulnerable halfway in; 5. and lastly, you can tilt the Control Stick
away or down as you double jump
and get back onto stage. This should be combined with an attack
for a potent comeback. 17 Zelda Almost half of all the characters can Wall Jump. Wall jumping is performed by jumping towards a wall
and then tapping the Control Stick to the
opposite direction of the wall. Lucario, Greninja, Sheik and other characters can
Wall Cling by jumping towards a wall, which will automatically cling you
for a period of time. 18 Dr. Mario If you get launched and want to recover quickly,
you can perform a Tech. Teching is done by pressing Shield or Grab
just before you touch the ground. This will grant you a tiny bit of Intangibility. You can also Tech Roll to the left or right. If you Miss a Tech, you will just land on the ground,
which makes you vulnerable to attacks. If you’re close to the ground, you can also
choose to air dodge downwards towards the ground, which
will automatically make you tech— careful you do NOT land with an air dodge, however, as if you land with an air dodge, you will
be even more vulnerable to attacks. This still allows you to tech to the left or right. If you didn’t tech and you’re lying on the ground, you can still roll in any direction, Stand Up, or do a Get-Up Attack. Teching is also very useful for when you get
launched under and towards the stage. You can do a simple tech… …or a Jump tech, by pressing Jump
at the same time as you tech OR by holding the Control Stick
upwards as you tech. 19 Pichu You can jump on all of the opponents’ heads,
which is referred to as a Footstool. You can do a Short Footstool and a Long Footstool, depending on how
long you hold the Jump button. This can be used to send the opponent downwards
as they try to recover with a double jump. If you do it onstage, the footstool can be teched. It can also be used as an additional landing option
or as a rare option to get back from the ledge. After a footstool, you still have
your double jump left— unless, of course, you’ve double jumped first,
then footstooled. 20 Falco You can Taunt with the D-Pad, which can
be Cancelled halfway with anything. Use these to aggravate and Bait your opponent. These are the very Basics of the Smash
that you should know about if you
are about to pick up the game. The best characters to pick up as a beginner are Mario, ___, ________,
______________, ______, or _____, are Mario, Ike, ________,
______________, ______, or _____, are Mario, Ike, Palutena,
______________, ______, or _____, are Mario, Ike, Palutena,
Captain Falcon, ______, or _____, are Mario, Ike, Palutena,
Captain Falcon, Lucina, or _____, are Mario, Ike, Palutena,
Captain Falcon, Lucina, or Kirby, as they are very simple and will teach you
the game, rather than have a focus
on Character Specifics. Start by Learning and Mastering all of these steps,
and then proceed to the next video. The second part will cover more advanced stuff. You should also check out the “Art of _____” Series
if you want to learn everything
about a specific character. These videos go extremely in-depth about what
every character can do in the game. So, if you want to learn how to Play
or Beat a certain character, I would recommend watching these videos. You can also contact me on Discord, for a private session where I could teach you
anything about the game and coach you to becoming the
best player that you can be. Before you click off this video,
make sure you Subscribe and hit that Notification Bell,
to be notified on all the upcoming videos. [♪: Also, get very familiar
with all of the Smash jargon
that was Capitalized in these subs!]

Leave a Reply

Your email address will not be published. Required fields are marked *