Dragon creates #3 – From sketch to result.


Greetings! Karukuji, the Artsy Blue Dragon speaking. Honestly, my explanatory videos haven’t recieved
much feedback and enthusiasm, which was the reason for a lack of those from me for long
time. Also, i’m a dragon, hence i’m quite lazy. But that’s not our topic! Some of you privately asked me to show how
I start working on a picture from a scratch, how I think during the process, and which
order I follow. That’s what this video going to be about. So, get yourself a mug of tea and let me narrate
about my drawing process, as simple as possible. Huge thanks to my dear Patreon supporters
for making it possible to create this and other videos! “From simple to complex” – this is the main
rule i’m trying to follow and if i decided to draw a simple headshot of someone completely,
totally random (let’s say, a dragon?), i am going to start from basic shapes – ellipses
and lines. In this case i’m scratching a circle for a
head base and marking a line for the neck, keeping in mind that it’s better for this
line to be some sort of a spine, a backbone for the neck to be connected to. I’ll finish this super-simplified skeleton
with an ellipse that’s gonna be a base for our character’s chest, why not? Next comes the time for something harder than
lines and ellipses, but here lines simply are going to create some kind of rectangles
in pursue to show where jaws and snout itself are gonna be. In my case this intersection
shows both at the same time: the center of a snout, so we know the direction that it
is facing, and the eye-line, on which i’m quickly placing eyes here. Oh, a little later i will tell you a little hint about eyes. But let’s proceed! Also, there are a couple of lines for horns – don’t forget about the chosen perspective when placing those. Then i’m modeling the approximate position
of the upper and lower jaws, assuming that my character will have its maw slightly opened. This particular line determines where jaws
are touching. And now i’m drawing the rest of the muzzle,
maw, and cheeks based on all the lines i have already drawn in. Okay, my base is there, now it’s time to detail
and form it out. Here i usually decide on what kind of details
and features my character’s gonna have; will they have floppy ears, additional horns, spikes,
or other decorations? Adding their approximate position first, if
i’m not sure yet. In this very example i haven’t added anything
extraordinary, because my goal was in showing you the process of creation and the flow of
my thoughts during this process. Teeth, tongue, nostrils, pupils, horns – all
of this is growing, sticking on our dummy, adding some weight, volume and shape to our
idea. Oh, yes, the hint about eyes i promised! It’s simple – always keep in mind that eyes
are not flat, they’re just a two spheres in our heads, so if it really helps you, you
can draw their positions in eye sockets like that. it may help you with some perspectives and
drawing the eyelids correctly curved. Also, i always use additional navigation lines,
just for myself so i will not make a mistake later during the rendering. This line, for instance. When i’m satisfied with the result of what
I’ve drawn, without cleaning the sketch up much, I proceed to the coloring stage. If our idea is supposed to have any kind of
background on it, first of all i’m going to place the background, since it’s easier to
correctly place a character in it’s surroundings when the background is more or less there
already – i mean all those reflections and additional hues on the character. Very simple background this time, but it presents. Okay, now we’re ready to add some color to
it. I start from dark, desaturated tints. My dragon this time will be red, so in the beginning
i’m placing darker red tones and few bright spots of a brighter, more saturated hue. Although, you should not only limit yourself
with saturation and brightness of one single type of red color. By knowing that in the shadows of the more
warm colors you can find the hues of the opposite one on a color ring let’s pick a dark green
and add it to the dark spots. A Single-colored creature is boring, let’s
add another tint for neck and chest. And by this, using the same concept, i keep
carefully adding all colors i need, trying to place bright accents only where it’s really
needed, concentrating most of the details on spots of the viewer’s interest, the snout
in our case. Usually there will be a secondary light source,
sometimes even more than one. It may be anything – just a reflection of
a primary light from the surroundings or any other natural or artificial light sources. So after deciding about the direction of that
source and its color, which is kinda the same hue as my BG color here, i add this contour
light on our dragon. Later i’m simply working with accents, like
the apexes, the highest and most lit spots on our character, to bring viewer’s attention
even more to the dragon’s happy snout, enhancing some of the shadows and adding more prominency
to his body as well. As you probably noticed, i’ve lowered the
opacity of my sketch layer to work above it. This is how i’m getting rid of lines partially
or completely to the end of work, but not always, depending on the desired result. When i’m okay with hues, values, and all the
accents are in the right place, it’s time to work with additional stuff like textures
and little details. For example i will give this fella some visible
scales, he looks too smooth right now, doesn’t he? It is not always necessary to draw every little
scale, because our brain has an ability to add some details on its own, based on a little
noticed pattern at an important spot. For instance, if i only add a few little lines
on the background, imitating a brick wall, you already will think that it is a solid
brick wall behind our character, when it’s actually not. Probably not the strongest effect here, but
i literally made it within a few seconds, but if you spend a bit more time and put more effort
in it, you’ll see a better result. I also use it in my art pieces for aforementioned
scales, as said. Let’s not focus on textures much. What if i would like to add… a mane to our
character already AFTER the color job is done? For some mysterious reason the most beginners
start panicking and are afraid of messing up their work at this stage. But come on, we’re working on a digital canvas! Let’s create a new layer and, already with
colored brush, mark where the hair will have it’s place and shape, never forgetting that
hair should be ABOVE the character’s skull or body – they also have their own volume
and shape and are not able to replace part of head. This is about the importance of building the
character and their anatomy properly. Using the same concepts as before i’m rendering
this dragon’s mane, always keeping in mind little details and secondary light source
we’ve added before, so nothing gets out of frame. And that’s basically it! I’ve created such an odd dragon fella in my
attempt to try explaining every step during the creation of any average art piece of mine. Of course not always using only these methods
works, but for better understanding of the whole process and answering some of your questions
i assume it’s enough! Thank you for watching this video till the
end, i hope it was informatory! Please, feel free to offer a theme for the
next video in the comment section and hit the “like button” under a comment that matches
your own wish. I will try to make a video about the most
popular theme if i feel like i’m skilled enough to answer it completely~ The original .PSD file for study can be found
on my Patreon amongst all the hi-res and additional content there. Don’t hesitate to follow me at other places
as well. Links are in description! Subscribe to this channel to not miss new
timelapses and tutorials and also soon there will be a scandalous review on my new Wacom
Cintiq Pro 16, and next, if you like it enough of course, i’m gonna make a review of iPad
Pro 2017 and its possibilities for creativity, is it as good as they say it is? Hit like button and cheer me up, hit the dislike
button too, but if you do this – leave your constructive critique down below, please… That was, from Russia with love, Karukuji,
the Artsy Blue Dragon. Dasvidaniya~

8 comments

  • AmbientStudios

    What a hottie

    Reply
  • SilverBud

    A very useful video in my opinion!

    Since I'm getting a Wacom later in the year I thought I'd start drawing again while I'm waiting for it, and this video really helps me draw what I love, dragons! Since I usually draw after some picture I find on Google I never really feel accomplished with my art, but thanks to you I now know a method to actually draw them myself.

    Looking forward to the next video, they help out quite a lot!

    And for another video maybe try something like using other animals as reference for a dragon's pose?

    Reply
  • Ekralon

    Your channel needs way more subscribers! Your videos are really helpful and interesting! 🙂

    So a idea for a new video? Maybe you could explain how to draw hands and feets (paws).

    Reply
  • Gryphthingy

    Thank so much for this detailed video <3 Although I love the lewd ones, I usually tilt my head at some point curious on your way of thinking haha Now it sure is inviting to give it a try myself!

    I second the suggestion below about how to draw paws or maybe it could be about making interesting poses with this same line and basic shapes thinking. Anyway, great work and excited for you to share more soonish <3 not talking about that kind of excited… I think haha

    Reply
  • DTStar

    You're way too underrated

    This is a very helpful video. You deserve much more subs

    Reply
  • TheDrasgon

    Now i'm curious. How did you achieve that layout in PS?
    Especially the color picker ring. I've never ever found that one

    Reply
  • Aeon Calcos

    Awesome Video!
    sympathic and helpful.

    Thank you kindly for it, hope to see more in the future. 🙂

    A new idea for a video could be: Poses.
    I always struggle to create dynamic and good looking poses, so it would be awesome to hear more about it.

    Or maybe how to fill in the character in a background.
    Sometimes I did a sktech with a character and like it, but then i struggle with the background and have my problems to fill in the character, so that it looks realistic.

    Reply
  • Nero-Drayke-Eternity

    quite interesting! and useful too for artistes not as good than you. thanks for that, gives me some ideas and to try new things ^^

    Reply

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