Metroid Prime: A Triumph of 3D Design – Under the Super Scope


Hello and welcome to Under the Super Scope
where we take a look at someof the most famous games of all time and try to work out if they
still hold up today. And this week we’re looking down the visor
at what’s often considered not only the best game on the GameCube but also one of
the very best games this medium has to offer. Wave Race: Blue Storm – Metroid prime. Up until Samus Returns it may have felt rough
to be a Metroid fan but it’s kind of always been this way. Super Metroid may have captured the hearts
and money of many but while Mario, Link and Donkey Kong all went 3D on the N64 – the
galactic bounty hunter was no where to be seen. Between 1994 and 2002 not a single Metroid
game saw the light of day. This made it all the more special when not
only did we see the continuation of the core series but also one of the most ambitious
jumps any franchise has made into 3D both on the same day. Metroid Prime has since been heralded as one
of the most atmospheric games to ever hit the scene, but is it deserving of that pedigree? Afterall something must have made it special
for something so bold and new to stand above the tride and true. First up for this analysis we played through
Metroid Prime using the Trilogy compilation on Wii. This utilises the same IR aiming found in
Metroid Prime 3 and I personally find it to be the ideal way to play through both Prime
and Prime 2. The GameCube controls are built solely around
a single stick in a similar way to Goldeneye, and while this allows you to quickly Switch
between beams and visors using the Dpad and C Stick, I find pointing far more comfortable
myself. It’s all a matter of preference but those
used to modern dual stick setups will likely lean towards the Wii remote and nunchuk. To boil it down to a basic description; the
Metroid series is one where you explore alien planets in large, non linear environments. You’ll find areas and paths you can’t
reach until you obtain the correct item. So as Samus grows, the world does too. This constant loop of progression produces
such a gratifying feeling and with the simplicity of a single dimension, navigation is as straight
forward as going left, right, downwards and upwards. The game puts this to great use immediately
in both Metroid and Super Metroid where if you try running right as you would in most
games, you’re met with some kind of road block. Instead you’re encouraged to do the unthinkable
and go left in a sidescroller. With just these four directions though Super
Metroid is able to convey such a strong sense of isolation and dread – so how do you even
begin to make a world where you can go in 360 directions? Look no further than Metroid Prime. While the prior games certainly built convincing
worlds, many elements weren’t exactly grounded in realism. How many long vertical rooms can you count
with random floating platforms scattered about in the original Metroid? How many can you count in Prime? To be remotely approachable, every room in
Metroid Prime needs to be visually distinct and contextually make sense. Retro Studios crafted a real world in Prime,
not just a bunch of video game rooms. I mean look no further than the platforms. This is actually something Retro Studios excel
at; in Donkey Kong Returns and Tropical Freeze, every single platform is stitched into the
environment and this process of world design started with their first Nintendo game, Metroid
Prime. With its alien setting, Metroid’s able to
take some liberties but with Tallon IV being such a varied world, these liberties only
apply to certain locations. In the Chozo Ruins nothing floats. Platforms are tethered together with ropes
and chains or they’re made up of the crumbled remains of what were once thriving structures. The Magma Caverns take on natural formations
with barely standing platforms suspended in pools of lava until you get further into the
caverns and towards the entrance to Phendrana Drifts. Suddenly we start to see their operations
and a large manmade structure houses an elevator between the two locations. Space Pirate activity is all over Phendrana
Drifts even if it may not seem to be at first. The platforms here are far more technically
advanced with thrusters propelling them upwards. Platforms only mystically float in one lone
location and that’s the stairwell leading to Metroid Prime. And if there’s anywhere to not question
suspended platforms floating in the air, it’s the leadup to the strongest alien force on
the planet. A huge part of the atmosphere behind Metroid
Prime can be attributed to its strong sense of context. Everything in this world makes sense and chances
are if you ever wonder what something is, you can find out by scanning it. Samus’ scanner serves multiple purposes
but more than anything it lets you truly connect with your surroundings. You can read every single monitor and figure
out just what the space pirates are experimenting on, you can scan any enemy and find out what
they are and their weakness and you can look at just about any object and find out why
it’s there and what it does. So those moments in the 2D games where you’re
not sure what to bomb or what walls you can blow up and so you roll along bombing everything,
aren’t here in Metroid Prime simply because you can flip on your scanner and see the weaknesses
for yourself. There aren’t tutorial popups saying “If
you shoot this enemy from the back, it’ll die!” simply because again, you can scan
for yourself. The game doesn’t need a cut scene with Samus’
monologue about the Space Pirates experimenting with Phazon because again you can scan the
environments and find out for yourself. When there’s such a hands off approach to
world building, story telling and mechanical teachings, the sense of immersion and mastery
grows exponentially and in truth Metroid Prime isn’t even that hands off, all of these
tropes are still here, only you’re the one executing them. The pure ambition of taking Metroid and rethinking
it in 3D space was not only special at the time but it’s still incredibly special now. We see hundreds of games trying to capture
the excellence of Super Metroid but replicating it in 3D is not only a massive task but it’s
one few games seem to even attempt. Outside of the Prime Trilogy and that game
we don’t talk about, the Batman Arkham games and the Souls series are some of the only
3D Metroid like games that come to mind. That’s obviously not because Prime wasn’t
successful, it just speaks to how difficult it is to make a 3D Metroid game and Retro
Studios nailed it the first time. The sequels may have provided interesting
takes and twists but in terms of pure consistency and intelligence, it’s hard to beat the
first Metroid Prime. When looking at how to translate this complex
labyrinth design into another dimension, it’s clear Retro Studios examined Super Metroid
closely. There’s a lot of similar beats particularly
in the first 20 minutes. See the original Metroid just throws you into
the world and says go. And that’s fine for how simple that game
but Super Metroid and Prime both have a completely separate starting area solely intended for
the player to find their bearings. Neither of these areas have diverging paths
and so the exploration part of Metroid is temporarily put on hold but you’ll certainly
find a few similarities between the two: Both are brief areas that teach movement,
platforming, combat, tell subtle story elements and then climax with a self destruct sequence
that encourages you to get a grip of all those elements under pressure. It’s the same template but Prime of course
has some of its own twists. Immediately after the great first person transition
sequence in gaming it isn’t platforming or shooting you have to master, it’s scanning. Scanning is such a huge part of Prime and
throughout this short area you’ll be forced to use it on a variety of doors and panels
with the hope that you’ll extrapolate that task and use it on just about everything else. Another technique Prime incorporates is what
I call a late game test drive. Samus starts off with a variety of abilities
like the morph ball which allows players to previous Metroid games to feel a sense of
familiarity and also gives players a preview of how strong you’ll become down the line. Samus of course loses all these powers right
at the end of the segment and so when you finally crash on Talon IV, you’re motivated
to get back to the state you were in, you were given a taste of the power you can wield
and to be stripped away to a venerable state makes the sense of isolation and motivation
even stronger. Retrieving your abilities is actually more
rapid than you may think however and it soon gets to the point where Samus’ gear is more
impressive than the opening and so now you’re not trying to get back to where you familiar,
you’re trying to see just how far you can go. The first person perspective changes everything
and much like Ocarina of Time, items and movement had to be restructured to work in this new
viewpoint. In fact just like Ocarina, the perspective
changes from first person to third person whenever you enter the morph ball. Such an iconic attribute of Samus couldn’t
go amiss and in 3D I actually feel the morphball is more organic than ever. While in 2D, morph ball tunnels are either
impossible to miss or incredibly vague but in 3D you have areas like this where it literally
feels like you’re squeezing through part of the environment. It’s not often you see Samus in the third
person but these transitional glimpses help keep the character of Samus intact. Her reactions when she initially lands on
Tallon IV conveys what are likely the same thoughts of the player “where am I, where
do I go?” Samus is human and this isn’t something
the series often goes out of its way to remind you of but I think Prime finds the greatest
balance. Throughout most of the game you are Samus,
looking down the visor through her own eyes and usually in the midst of a firefight or
areas with explosives you’ll catch the reflection of a woman. As robotic and aggressive as Samus is, the
game will always nudge you to remember that there’s a human behind that mask. This is way more effective than Samus taking
off her suit at the end of the game or constant monologues. In fact, Super Smash Brothers Ultimate pulls
off a similar trick in the Ridley trailer where this brief look through Samus’s visor
shows her breathing in and then preparing for the entrance of Ridley. This one intake of breath sums up their relationship
better than any other instance of Metroid storytelling and it feels completely influenced
by Metroid Prime’s approach. Of course it’s a game of showing rather
than telling and these flashes are so powerful in reinforcing that. First person characters are usually blank
slates but with just an arm canon, Samus has just about as much character as any other
video game hero. We get a longer look at Samus when riding
in elevators where we again see a somewhat lost character taking in her surroundings
and what’s interesting is this is actually a load screen. In Metroid Prime you never leave the world
as this is 100% a game about maintaining atmosphere and to cut away to blank screens that shout
“NOW LOADING” completely demolish that. Instead what happens is this and doors won’t
always open straight away but it somewhat works, especially in the lower tech areas
of the game. When developing Metroid Prime, Miyamoto suggested
to the team, what if Samus had a bug head. And by this he was referring to the ability
of swapping how she can perceive her surroundings. I believe this became the multiple visors. In addition to scanning, there’s also a
thermal visor and an X Ray visor and what I love about these two is it’s very rare
that the game requires you to use them and so when you feel you need to seek their benefits,
that’s when it’s time to flip over to them. Like as soon as you get the thermal visor,
the lights dim and you’re now in pitch darkness. This of course incentivises you to use this
new visor to navigate in the darkness. Outside of this building though, there aren’t
very many other areas like this. And that’s why this room here in the Phazon
Mines rewards your mastery of Samus’ mechanics. You almost instinctively swap over to the
thermal visor here despite this rarely being something that’s reinforced. In fact in the late game you’re juggling
so many moves; the morph ball, the grapple, different beams, different visors but because
of their gradual build up and constant iterative nature, it never feels overbearing. Afterall no matter what power you’re using,
every action requires you to move and point. Even platforming works in first person which
is something very few other games have tried. Now I’m not a fan of double jumps as I’m
sure we’ll get into more in the future but Metroid Prime is one of the very few exceptions. First up, the second jump is a key to progression
much like any item. You’ll find areas you can’t quite reach
with your standard jump and jumping again is the barrier to entry. More importantly though, You can actually
judge your depth without seeing your character model which is a very tricky thing to do. There are later segments with lots of verticality
which would be hell to navigate with the default jump. I think there’s a reason we’ve never seen
this powerup in 2D though and it’s purely to do with perspective. Sure, there’s the space jump which Prime
3 also has but the properties aren’t quite the same. There was a lot of doubt to whether Metroid
could successfully transition to first person and looking back on it, it’s more of a question
of why wouldn’t it. Retro nailed every aspect of the perspective
and while we saw certain elements cut from the 2D games like being able to sprint, they
were worthy reductions. For a game about immersion, nothing is more
immersive than being behind the visor of the character. What about the other aspects of the 3D jump
though? Well a lot was actually changed in this approach. Level couldn’t just consist of vertical
hallways with doors on each side anymore, we end up with something a little more linear
in how it’s constructed but with the same non linear progression. So rooms in Metroid Prime don’t branch out
quite to the same extent as they do in 2D games and what we often get instead are small
hubs. Large rooms that house different segments
of a world however once you’re on a path, it’s uncommon for it to then split into
even more rooms. This has its pros and cons. The pro? You can actually navigate without wanting
to rip your hair out. If they designed a 3D game just like the 2D
ones then it would be so overwhelming and you actually have a really intelligent map
which again has been reworked for 3D. You can rotate it around to get a better sense
of verticality or just work out exactly where rooms in in relation to you. The game will even nudge you in the right
direction if you don’t make any progress for a while which is my favourite take on
waypoints. The con? The most linear areas are a slog for backtracking. I’m talking areas like the Space Pirate
Research center in Phendrana Drift and most of the Phazon Mines. Your initial run through both of these segments
don’t encourage a great deal of backtracking but it’s the end of the game where it becomes
a real issue. I think 90% of Metroid Prime is near flawless
and if it weren’t for the Chozo Artefacts, we would have something on the calibre of
A Link to the Past and Resident Evil 4. Let’s look at this as if it were your first
playthrough. You’ve gone through all the areas, got all
the powerups and you’re now being pointed to this one seemingly final area. Only to have 12 pillars stand in your way
all with hints. Quite similar to Wind Waker’s tri force
quest, Metroid Prime prevents you from entering the final boss until you explore every part
of the world again and track down 12 artefacts. Some are easy and you may have even found
a few over the course of your adventure but a chunk require backtracking to areas with
items you didn’t have while you were initially there. In themselves, the artefacts aren’t a bad
idea. It kind of gives you this feeling of mastery
when you’re given a hint and immediately know just where to go. It’s the navigation of it all that gets
frustrating though. For instance one artefact is in the Talon
overworld, only problem? It’s in a segment that requires you to dip
in and out of other areas to get to, this is despite there being an easily accessible
portion right below it but it’s just out of reach. So instead of simply running over to it, you
have to jump through a ton of hoops. And this is true for a lot of the artefacts. It gets to the point where it’s not a fun
scavenger quest but just feels like padding. If they made it so you only needed 8 artefacts
out of 12? It might have been a lot less tedious but
as it is, the artefacts are an annoying gate that stop you from finishing the game. It completely demolishes the momentum and
the pacing suffers severely. If these were a side quest of sort I think
I might actually like them but on both a first and repeat playthrough, they’re just tedious
to me. The late game isn’t always friendly to explore
either with Chozo Ghosts appearing all over the Chozo Ruins which get old pretty fast. The first time seeing them it’s an indicator
that you’re going the right way. I mean afterall Metroid Prime populates areas
with new enemies to do this all the time. Magma Caverns get Space Pirates, Phazon Mines
get Metroids and Chozo Ruins get Chozo Ghosts but they take a long time to defeat, they
dull the area and they have very loud music. Despite not ending on a high note, the journey
and sheer effort behind Metroid Prime is something that can’t be undermined and the lack of
games like it is just evidence of this. There are elements of Metroid that work better
in 2D and likewise some elements work better in 3D but despite the end game bump, Retro
Studios got everything right on their first try and while the I appreciate the sequels
and how they expand on these mechanics, I don’t think they come close to the sheer
amazement of Metroid Prime. The art still holds up 16 years later, the
music is sometimes soft, sometimes erratic but always mesmerising and every single element
is dripping in context from both a story and visual perspective. Games like Metroid Prime just don’t come
along very often and if Prime 4 is even a slither as good as this then we’re in for
a wild ride. But how can we talk about Metroid Prime without
mentioning Prime Pinball! Now Prime reimagined Metroid in a 3D world
but Prime Pinball reimagines that reimaging as a pinball table. Just wow. So what do you think of Metroid Prime? Be sure to let us know in the comments below
and be sure to subscribe to GameXplain for more from Under the Super Scope and everything
else gaming too. Until next time, bye!

100 comments

  • Grapefruit Moon

    I couldn't get into this game at all. Got lost in like the 2nd level and had to give up. And I hated scanning stuff

    Reply
  • Daniel Smith

    I just finished Metroid Prime a few weeks ago and I was down on it more than most, but at least the gripes I had, especially toward the end game didn't go unnoticed. My personal problem was that when I played I usually went power-up to power-up and stopped for a while and never hooked me for long playthroughs like 2d metroids have. Also toward the end, I never felt like the ultimate badass that Samus is supposed to be (mostly due to the length of chozo ghosts) and how long it took to get to each area the world never felt like that playground with movement options like the space jump and the like. But this video was great and made me realize that I did enjoy my time overall, maybe it was because I took so long to finish it that I only remember that lackluster ending, but this was a good game that I had fun with in my sparse play sessions.

    Reply
  • thebuccaneersden

    Metroid Prime is a classic and an inspired masterpiece. It will stand the test of time. It's not the best game ever, but, even 30 years later, it will still be just as revered. What more can one shower on a game in terms of praise? Few games have such amazing qualities – even when they seem a bit rusty.

    Reply
  • Jeu22

    A masterpiece.

    Reply
  • Fullmetal Gamer

    You sound like Alex from Nintendolife, but lower.

    Reply
  • VideoGameObsession

    0:49 I see you are using an old box scan of mine that I made in 1996. I've actually rescanned that and thousands more in a much higher quality. Please feel free to visit my site (my name here plus a dot com) and if you use them just a tiny credit would be extremely appreciated! Thanks. – Matt

    Here's a quick example of my newer Metroid scan….
    My name + dot com /videogame/snes/SNES-SuperMetroid-vgo.jpg

    Reply
  • Link TheOrdonianHero

    Prime Pinball is actually SUPER fun. Try it if you can!

    Reply
  • Kristóf Muzsik

    Metroid Prime is a great game and all, but how can you defend the first-person platforming? It is truly terrible, and I don't see how this game is an exception.
    The opening area was pretty bad in my opinion as well. It was incredibly slow, and if you're a completionist, you will be pretty much reading for an hour about things you don't really know what to make of yet.
    Other than these and the excessive amount of backtracking, it is a great game, but I just don't get how one can ignore (or even praise) these problems about the game.

    Reply
  • TazTheYellow

    In all seriousness, though, the best game on the Gamecube is neither Waverace Blue Storm, nor Metroid Prime, nor even a Nintendo game at all (shocking, I know, given that Nintendo's relationship with third-party developers was notably rocky at the time)! If someone is asked "what is the best game on the Gamecube" and gives an answer other than "Tales of Symphonia," that is a problem that needs to be fixed.

    Reply
  • SonofMrPeanut

    Seriously, though, Metroid Prime Pinball is actually a really good pinball video game.

    Reply
  • yoshi

    We need Metroid Prime 2 Echoes Pinball. Now!

    Reply
  • Silver Ancient

    One of my favorite games of all time.

    Reply
  • LightBombGaming

    The end part remember me to Zelda BotW. And i hate both. I love both games, but the end of Prime and the storyquest from BotW are both shit!

    Reply
  • Finalhour10

    I NEED THE TRILOGY ON SWITCH! (Also Nintendo please add in virtual console soon I wanna play earthbound)

    Reply
  • TyphoonBlizzard

    Favorite game out of my favorite series. Can't wait to see how Prime 4 turns out. I'd be happy if its similar to any of the previous ones, I love the Trilogy.

    Reply
  • C S

    Another characteristically brilliant analysis. Thanks for producing this video! I'd never considered the difference in platform context between 2D and 3D Metroid titles, but that's a fascinating distinction.

    Reply
  • Brandon Klopp

    Great stuff. Keep it up.

    Reply
  • MeatNinja

    I was actually just listening to the Prime soundtrack and then this shows up in my sub box 😀 Great video! One of my favourites of all time!

    Reply
  • JigglyPKMN

    I got Metroid Prime by drinking LOTS of peach Snapple.

    Reply
  • Good Old Days Gaming

    Ok, let's settle this YouTube comments. When were you born, and do you prefer Super Metroid or Metroid Prime? I'm 1988, and Super Metroid wipes the floor with the overrated Prime games to me. I hypothesize any kid born after the N64 will prefer Metroid Prime and hate the 2D games. Both are great, but Prime is slow and floaty, removing something important that made Metroid what it is.

    Reply
  • Adam Harris

    This game is easily in my top 3 favorite games

    Reply
  • Kimarnic

    Oh ooooh did someone say Metroid Prime Pinbaaaaaall? here comes the money

    Reply
  • akaimizu1

    I remember when the Metroid Prime screenshots first came out. So many people yelled and screamed worried that the franchise was being ruined by that. I guess with so many other first person shooters at the time, screenshots only made people think it would just be a Metroid skin over Halo or something. But then the game came out and people severely shifted on it once they saw how it played and felt. I never forget when the audience does a 180 on a game. It happened a few times with Nintendo (and Now of this year, twice with Ubisoft on Games where they use a Nintendo license on). Kind of like those feel-good happy ending stories.

    Reply
  • Josh Woodward

    I don’t 100% agree on the criticism of the artifacts. Subsequent play throughs make the “hunt” easier because you know when/how/where to get them.

    Also chozo ghosts do suck, but they only take 2 super missiles, so late game ghosts are merely a nuisance.

    Reply
  • Albert Chavez

    Can Nintendo port the Metroid Prime Trilogy for Nintendo Switch?

    Reply
  • Andrew Lopez

    Not to be rude but this video was a bore it was very hard to watch all the way through

    Reply
  • Aidan Smyth

    It’s coming home

    Reply
  • Brandon Millar

    Metroid Prime is one of my favorite games of all time. No other game I've played has matched it's atmosphere, except for maybe the 2D Metroid games.

    Reply
  • alexinabox

    prime 2 is better fight me

    Reply
  • Kadeem Wali

    I whole heatedly agree. Metroid Prime was a great experience and I had a lot of fun playing it over the last month. But the constant backtracking and chozo artifact hunt was really annoying and lowered the experience.

    Reply
  • Stup ID

    I always tried to understand why everybody loves Prime 1 so much, but this Video just confuses me even more…

    Reply
  • Brandon Harvey

    WAVERACE

    Reply
  • Stup ID

    Am I the only one who found the scan Visor to be Immersion braking? Pacing aside, I think the Game shouldn't make me ruin the visuals and look around like an Idiot so I can get as many percent completion as possible.

    Reply
  • 7QWERTY13

    It's a very good video, but I have to disagree with your criticism of the artifact hunt, because you aren't meant to encounter the temple clue area at the end, you should encounter it relatively early and then be on the constant lookout for artifacts and peculiar objects that could lead to them throughout the game, so that by the time you get all the power-ups, you only need to collect the last handful you may have missed. Much like Link's need to destroy Ganon is made very clear at the outset of BotW, the need to collect the artifacts should be a constant at the back of the player's mind. Contrast this with Prime 2's key hunt, where you may have unwittingly seen them throughout the game, but the game doesn't tell you you need them or let you actually collect any of them until the very end, a true shame.

    Reply
  • Shammah Ikoro

    I will never forget subscribing to you guys!

    Reply
  • yxxn

    prime pinball is one of the best spin off in the video game history!

    Reply
  • Mutch Games

    I'm I one of the only people who thought the controls on GameCube were crappy. The game was great. The exploration was wonderful but man those controls were ruff. The wii version was much better. I think that before metroid prime 4 is released the prime trilogy should be ported to the switch.

    Reply
  • darksector41

    I respect your opinion about the artefact hunt- some of them were a bit confusing, but as someone who enjoys getting 100% in these kinds of games, it helps incentivise going and getting all the missile/powerbomb expansions, energy tanks and beam combos (oh flamethrower, I wish you weren't shithouse). Then again, I also didn't mind the Wind Waker triforce quest when I played through it, so maybe backtracking doesn't phase me as much as it does other people.

    Reply
  • ytown4

    I love Prime pinball!!!

    Reply
  • newageBoundhippie

    I wonder if Miyamoto asked "what if Samus had a bug head?" because he's a Tokusatsu fan & was trying to imagine her as a Kamen Rider 😛

    Love Prime…as for Prime Pinball, it's a great pinball game. I still have a copy.

    Reply
  • Yoyomo124

    Love this video series

    Reply
  • yotam braunshtein

    Next do sonic adventure 1

    Reply
  • NostalgiaFactor

    Best game ever made

    Reply
  • Samster Wortel

    I didn’t know metroid was also 3D, I think this is something that The switch really need

    Reply
  • Golden Weed

    OwO what's this?!Epic gamer content on my GameExplain?!
    Fr tho epic video great job!
    Like seriously you can tell my the thumbnail this is going to be a great in depth video.

    Reply
  • Mwax 312

    The first Metroid game I ever played was the demo cart for Metroid Prime Hunters

    Reply
  • G.T.D.

    Honestly, the Metroid Prime games, and even the Metroid series as a whole, are phenomenal. It’s a shame it’s one of the lesser popular Nintendo franchises.

    Reply
  • Squid-Player

    I really love Metroid Prime. But Super Metroid is my favorite. Because I prefer the 2D Metroid Games.

    Reply
  • The Break Room Arcade

    I've mentioned not minding the artifact hunt in the past, but watching you go through it yourself filled me with levels of frustration that I most definitely repressed. Love the video, Jon!

    Reply
  • Guillermo Higueros

    Is Metirod prime pinball any good??

    Reply
  • YoshiStar705 / Connor Miller

    14:48
    Narrator: "The ghosts take a long time to defeat."
    Me: (Shoots a Chozo Ghost with a Super Missile and one-shots it) "You were saying?" 😛

    Reply
  • chrono32123

    Metroid Prime was the game that got me into the Metroid series. How could you not mention the masterpiece that is Metroid Prime Hunters?! It was fun, hand cramps and all!

    Reply
  • Metrooiid

    My favorite game of all time!
    Fantastic video! 🙂

    Reply
  • Elvijs Krūmiņš

    Metroid Prime 4..dont F it up Nintendo. I haven't forgotten what you did with Federation Force..

    Reply
  • gibdo baggins

    Go to subscribe… already subscribed. Why don't your videos show up in my feed more often??

    Reply
  • Ridley Fights

    I liked the artifact hunting, gave me a sense of accomplishment and made me remember of all the great times i went through the game to reach the point i got to

    Reply
  • James Healey

    I love Wave Race: Blue Storm. Don't even with that.

    Reply
  • James Healey

    This game is still beautiful today and it plays like a charm.

    Reply
  • James Healey

    This is a good review of my favorite game, although I thought it was disingenuous to refer to it as a GameCube game so often when you only showed the Wii version. I like the Wii pointer controls, but over time, I think I've come to prefer the GameCube controls. I used to think I'd never say this, but I realized the Wii controls make the recticle off-center for most of the duration of the game, whereas in the GameCube original, Samus's arm cannon is always aimed towards the center of the screen, whether you're simply walking, turning, aiming, or locked on. It's simply more simple and there's way less jank.

    If Prime 3 and Trilogy had your targeting recticle center at all times, like in the recent DOOM and Wolfenstein II on the Switch, I'd think I would prefer that. Otherwise, I'm beginning to think the GameCube controls for the first two Prime games are better.

    That would be an easy correction to make for Prime 4 and a Trilogy HD remaster if Nintendo chooses to do so (which I hope they will).

    Reply
  • KyūRei*

    I just hope Metroid Prime 4 will honor the trilogy

    Reply
  • Dylan Singewald

    The first metroid prime is my favorite game of all time.

    Reply
  • Ricardo NASCIMENTO

    This series is great. Keep it up!

    Reply
  • alex anderson

    ????????????????????????????????????????????????????????????????????????

    Reply
  • Fred Jones

    Metroid Prime is the best game in the Metroid series, and I’d go so far as to say it’s the best game I’ve ever played. That said, my personal favorite Metroid game is Prime 3, for its brilliant art direction, scale and lore. But it and Echoes could never have been made if the original Prime hadn’t knocked it out of the park so perfectly.

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  • Yonk

    Geez I never thought about the platforms. 10/10

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  • Krumpy-J

    I want the Metroid prime trilogy on the switch!

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  • Barchueetadonai

    I don't think the Chozo Artifacts are that big of an issue, definitely not like the Sky Temple Keys in Echoes. You can see the hints and start collecting them as soon as you land on Tallon IV right after the intro sequence, so it's not like you should suddenly hit a wall at the end of the game. I do agree that making it so that you only need 8 to progress into the Impact Crater might be better. In that case, I guess you would get a different ending or a new item for collecting all 12.

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  • Munchler

    Metroid Prime is a freaking maaastapeeeez. And this video too.

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  • Brandon Klopp

    F-Zero should be next.

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  • Conner with an E

    Is anyone else just kinda scared that metroid prime four is gonna be bad and could possibly kill the series? Anyone?

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  • Rob In

    Special game, special trilogy.

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  • kamikazemind327

    One of the best games ever made!!! And definitely my second favorite game ever!!! Thanks for this great introspective 😀

    I would play a Switch version of Prime in an instant. But I'm happy we are getting Prime 4!

    Reply
  • LucasFace Plays

    Metroid Prime is a masterpiece and still impresses me to this day.

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  • paula

    Love this game. It's my favorite game of all time, in fact.

    Primes 2 and 3 fucking blow.

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  • Scott Attaway

    Great video! I really loved the artifact hunts, that was one thing that stuck out for me all these years. Felt like a bonus treasure hunt and it was so fun, some of the artifacts were off map so you felt like a bad ass when you got to it

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  • KnownAsRen

    I hope they do something drastically different for Prime 4. Obviously they should keep the traditional Prime format (FPS, classic formula) but I really hope they do something engaging and interesting with the story.

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  • Mikolaj Holowko

    Metroid Prime's one o he best games ever made.

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  • Captn Gore

    Pinball wuz awesome!

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  • Gau Woof

    I never felt the artifacts were an issue back then. For me, it is an absolute masterpiece from GC era.
    And yes, Metroid Prime Pinball was a blast! 🙂 Loved it too:)

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  • GeddyMX

    13:40 "It kind of gives you this feeling of mastery when you're given a hint and immediately know where to go." And there it is, that's exactly my feeling as to why Metroid Prime is absolute perfection. Any other game I'd have signed and been annoyed that I had to go back and search for 12 artifacts, but in Metroid Prime I already had plenty of ideas of where to backtrack. I think I found them all in about an hour! Metroid games in general have done this better than any game IMO.

    I can't wait for the fourth installment!

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  • Augustine Vega

    Very well spoken video. I love it.

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  • Duke of Petchington

    Prime 1 & 2 are better played the GameCube controller

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  • J. Co.

    The backtracking and artifact hunting at the end of the game carries such an essence of the series (perhaps even more elaborately than any 2-D game before it), I'd be pissed if it was any different. Also, you can get to that artifact temple room way before the end of the game, so it doesn't feel like a gate closing off the ending so much as an overall arcing goal pacing your moment-to-moment trek/goals. Finally, during the latter portion of the game, you can skip the chozo ghosts you've beaten before, so that's not really an issue, either.

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  • ISHA Forever

    Excellent analysis!! Love it!!

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  • Victor Bahzad

    I really didn't like the loading screens of prime 3 they where obviously looped and lost a huge part of the atmosphere that the previous games managed with those transition loading screens

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  • File 79109

    I personally enjoy Metroid Prime: Federation Force and Metroid Prime: Hunters more than Metroid Prime. I do agree that Metroid Prime is the best entry that Retro Studios developed for the franchise. Besides the Artifact Hunt and some misleading design, I think Metroid Prime is an amazing game with an atmosphere that is one of the best. I don't think it completely nailed the 2D Metroid to 3D transition, especially if Super Metroid is the 2D Metroid game, as Prime lacks the freedom available in upgrade acquisition and overall pacing that Super Metroid has. Prime flipped the speedrunning element of the series prior on its head and that's one of my favorite aspects within the series.

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  • Ryan S.

    hey can u guys do an under the scope segment on hollow Knight

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  • Ray Hon

    Prime 3 hunt is partially optional

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  • Ryan Stevens

    you… don't like….double jumps? huh.

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  • War turtle

    It never even occurred to me that the reason the door took a while open sometimes to load in the game, I just thought it was just a part of the game. That’s what I call world building

    Reply
  • WillyBucks22

    this is a great analysis. quality every time from you.

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  • Superfield

    The "Late-Game Test Drive", as you've called it, already has a name: A Taste of Power.

    Prime 3 may have had the scavenger hunt, but it did it best: most of the Cells can be acquired naturally through the regular story, only having a small few that require extensive backtracking; some are outright required for normal progression; and you don't even need to get 100% of them to finish the game (although there is, admittedly, no indication of which slots are and aren't necessary).

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  • Ferodra

    I just hope that Prime 4 will translate all of that to the Switch.

    Metroid was my absolute childhood game.
    And even today, it's one of my biggest favourites – if not the biggest.
    Fusion was my first one. I didn't even know about the existence of other Metroid games at that point back then.
    As i discovered those, i did nothing else but play them for weeks

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  • TwoCats Yelling

    Excellent video for an awesome game!

    Subbed!

    Reply
  • reflectionist

    The Chozo Artifact hunt is okay and all, but I got a charged shot to bounce off three doors before dissipating. That was tight. Remember the birds in Chozo Ruins you could shoot out of the sky,

    Reply
  • Rose Luke

    Can't Believe he didn't mention the GREATEST Prime game.

    Federation Force!

    Reply
  • Paul Taylor

    Metroid Prime and Half-Life 2 are my favorite games.

    Reply
  • Mr.Diesel

    Few people realize the artifact hunt is the perfect anticipation for the final boss.
    It gives you a way to backtrack and find any upgrade you missed before committing to the hardest fight. It gives you satisfaction for being able to kill all the enemies super fast with your new weapons and upgrades. It gives you a chance to say goodbye to the areas you played in so much that you could call them your backyard, before abbandoning everything to face your destiny. It gives you a sense of growth, like a journey has happened, like Halo CE late levels, and you returned to your home, completed the trial and you are now ready. Also the game gives you a chance to read artifact location hints way back when you return to tallon overworld after getting the missles, many can be taken before you kill the last boss in the world

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  • PhazonEnder

    Metroid Prime Pinball is good, but it doesn't hold a candle compared to Kirby Pinball.

    Reply
  • Dr. Rank

    Also, we need a Fast Travel system in Prime 4! Having such a giant world is a chore when you have to walk everywhere!

    Reply

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