Making Material Design: Refining Roboto

It was really important for us to have a type system that had flexibility. We have a lot of different weights and different widths to serve all the different places that we use it. We don’t just have a bold title and regular text. We can be much more subtle by going with a medium weight for the title. For a very large display you can use the thinner or the lighter weight. It’s a step beyond what we’re used

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Making Material Design: Crafting Material

When we’re thinking about how a digital surface works, we think about all the different shortcomings and advantages it has, it requires a lot of trial and error, particularly when you doing motion + visuals + interaction. We wanted to really explore like how could paper lift in space and expand and be the first step along a user flow. It’s really hard to sketch out a z space on a two-dimensional page, but it’s so core to the idea

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